Deities

Here is a page dedicated to all the deities that exist in Khartheon.

The deities of Khartheon are many and come in many forms. Though some may have been forgotten over the years, their power remains in the elements or instruments they possess, whether that be the wind, the sun, the mountains, the fear felt by those on the battlefield, or the affection expressed between lovers. They come in many forms and varying degrees of power and influence, but certain restrictions apply to all.

Life and Death
Though deities are immortal, they can be killed, and though they are eternal, they can be created. Over the long history of the cosmos, many beings have ascended to godhood, and just as many have fallen away from the memory of mortals. Other deities, such as Asmodeus, have undergone extraordinary transformations, changing their own nature, the nature of their home plane, and the fabric of their worship.

Avatars
It's exceedingly rare for gods to physically manifest. Still, they can appear in the world as avatars and thereby interact ‐ often in disguise ‐ with their mortal followers. A deity can take whatever form is desired. He or she might appear as a human to humans, an elf to elves, and so on, even taking on a completely separate persona to worshipers of different races. Still, most gods have favoured personas that remain relatively constant.

Priests and Lay Worshipers
Priests are mortals who have dedicated their lives to the service of a deity. They tend to share an alignment with their god, but that isn't required. Priests sometimes adjust their devotion as they grow more powerful. Worshipers can swear fealty to a patron deity, and some do so for selfish ends (merchants who worship Waukeen, for instance, or warriors who revere Tempus). Most common folk, however, are more egalitarian in their faith. They invoke several different divine beings over the course of a day, asking Tymora for luck, beseeching Melora for aid in a hunt, or seeking Sune's favor with a matter of the heart.

The deities of Khartheon are Sune, Tymora, Selune, Tiamat, Bahamut, Moradin, Raven Queen, Melora, Erathis, Shar, Kossuth, Asmodeus, Amaunator, Baphomut, Eldath, Gond, Grumbar, Mielikki, Talos, Tempus, Umberlee, Waukeen, Silvanus, The Red Knight.

sune Sune
The Lady of Love
Good Greater Goddess

The deity of love takes many forms, including that of Hanali Celanil, long worshiped as a goddess by the eladrin. She is the mistress of all that is beautiful and thrives on the most tender of emotions. Many deities, from Kossuth to Umberlee, have become smitten with the goddess of love, but she remains aloof (though flirtatious), reserving her love for the mortals who revere her name. The worship of Sune is prevalent in cities and among the aristocracy,where people have the time to give proper attention to values such as romantic love and the preservation of beauty. Numbering eight females for every male, Sune's heartwarders are among the most beautiful humans, eladrin, and half-elves from Djenkania. Their informal hierarchy is loosely controlled by the most charismatic of the local priests. Her temples are monuments to the architectural arts, and her followers are asked to demonstrate love through an unselfish act every day.



tymora Tymora
The Lady Who Smiles; Our Smiling Lady
Chaotic good

Tymora, the friendly, graceful, and kind deity of good fortune, owes her impressive popularity to two factors. Firstly, her dominance over narrow escapes and lucky discoveries makes her the patron of choice to Khartheon's burgeoning adventurer population, who propitiate her in hopes of prolonged survival and spectacular takes. The greatest boon to her church came during the Time of Troubles, however, when Tymora appeared to followers in Mitteland and set up shop in the temple known as the Lady's House. As the entire continent quaked with magic gone wild, Tymora offered all-too-absent stability and the reassurances that some deity still cared about their human subjects. The ability to actually meet a deity (in exchange for a reasonable donation to the church, of course) bolstered faith in desperate times, and the ranks of her clergy and followers swelled accordingly.


selune Selune
The Moonmaiden
Good Greater Goddess

Together with her sister Shar, Selune created the night sky from the cosmic ether and blessed the twin worlds with life. She has infused her spirit into the moon and forever looks down on the world she helped create. Selune's influence on Khartheon is felt in the ebb and flow of the tides and in the comforting silver glow of a moonlit night. She brings light to darkness, holding back the tide of evil embodied by her shadowy sister. Mostly female, the Seunite priests known as silverstars administer to their flocks with patience and compassion, letting all know that "anywhere the full moon shines is the place for Selune." Silverstars are particularly interested in combating the dark side of lycanthropy. They wander Khartheon in search of werecreatures, hoping to aid them in maintaining or regaining control, or destroying those who have allowed their humanity to be overwhelmed by their affliction.

Let all on whom my light falls be welcome if they desire
to be so. As the silver moon waxes and wanes, so too does all life.
Trust in my radiance, and know that all love alive under my light
shall know my blessing. Turn to the moon, and I will be your true guide.

- Selune's words

tiamat Tiamat
Archdevil, The Chromatic Dragon
Lawful evil goddess

Tiamat is the lawful evil dragon goddess of greed and queen of evil dragons. She is a unique chromatic dragon, who had one head for each primary colour of the most common species of chromatics (black, blue, green, red, white). Each head is able to operate entirely independently of each other and has the powers of a member of the respective race of dragonkind. Her body also has traits in common with a wyvern, including a long tail tipped with a poisonous stinger. She is arrogant, greedy, hateful and spiteful. She never forgives any kind of slight and is focused in obtaining more power and wealth. She disdains mortals, regarding them as mere disposable tools in her schemes. When needed, she is charming and fey, but her self-serving and reptilian personality betrays her sooner or later. Tiamat is the eternal rival of her brother Bahamut, ruler of the good metallic dragons.

bahamut Bahamut
Angel of the Seven Heavens, King of the Good Dragons
Lawful Good


Bahamut is the dragon god of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness). His natural form is that of a platinum dragon, said by many to be the only one of his kind. In his natural form, Bahamut is a massive dragon (approx 180 feet long) with a tail the same length as his body, with platinum scales tougher than any shield and blue eyes, the exact colour of which was hard to specify and may have depended on Bahamut's mood. He was once described as a huge dragon wrapped in a scintillating aura of light so brilliant that it was impossible to tell his colour. When he wishes to wander the mortal world, he usually takes the appearance of an old human dressed in peasant robes. He is also the eternal rival of his sister Tiamat, queen of the chromatic dragons.

moradin Moradin
All-Father, The Creator, Dwarf father
Lawful Good

Moradin is the lawful good god of the dwarves and the chief deity in their pantheon. A harsh but fair judge, he is strength and force of will embodied. Moradin inspires dwarven inventions and constantly seeks to improve their race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day is on the crescent moon and he is worshipped at forges and hearths.



raven queen Raven Queen
Goddess of Death, Fate and Doom
True Neutral

The name of the god of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:

Hold no pity for those who suffer and die, for death is the natural end of life.
Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen's throne.


melora Melora
Goddess of the Wildeness, Nature and the Sea
True Neutral

The goddess of nature, wilderness and the sea, Melora is often worshipped by elves as well as hunters and rangers. She is the antithesis of Erathis, the deity of civilization, and is also known to dislike Asmodeus. She has no astral domain and prefers to simply wander the cosmos. Sailors often make offerings to her before they embark on their voyages. She commands her followers thusly:

Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
Hunt aberrant monsters and other abominations of nature.
Do not fear or condemn the savagery of the wild. Live in harmony with the wild.
Before the Dawn War, she was almost considered a sister of Erathis, but after the minotaurs broke away from Erathis, Melora and Mielikki combined their powers to try to destroy Gond, causing discord among Melora and Erathis.
She is strongly opposed to Baphomet, Gond and their followers, in addition to the zealous followers of Erathis.

elarith Erathis
Goddess of Civilisation, Inventions and Law
Lawful Neutral

Erathis is the unaligned god of civilization, inventions and law. Rulers, judges, pioneers and devoted citizens worship her, and her shrines are present in most major cities of the world. She is the patron of the minotaurs after having defeated the primordial Baphomet. She is said to have a good relationship with Moradin and Gond. She is perhaps the only god on cordial terms with Asmodeus, King of the Nine Hells, as tyranny and dystopia are forms of civilization. Her antithesis is Melora, the unaligned goddess of wilderness, nature and the sea.
Erathis commands her devoted followers with three of her many laws:

Work with others to achieve your goals. Community and order are always stronger than individuals.
Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness.
Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires.


shar Shar
Mistress of the Night, Nightsinger, Dark Lady
Neutral Evil

Shar, the Mistress of the Night, is the goddess of darkness and a neutral evil greater deity. Counterpart to her twin Selune, she presides over caverns, darkness, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Among her array of twisted powers, she possesses the ability to see everything that lay or happened in the dark. Shar's symbol is a black disk with a deep purple border.

kossuth Kossuth
God of Fire, and Purification, The Firelord, Lord of Flames
True Neutral

Kossuth or the Lord of Flames is the primordial of elemental fire. Kossuth is symbolized by the holy symbol of a twining red flame and his portfolio covers elemental fire and purification through fire. He is, however, not a true god but actually an elemental primordial, a being whose power rivals that of a true deity. The church of Kossuth is rather hierarchical and mostly impersonal. The Church's aims tend to revolve around the acquisition of land, power and wealth. The followers and clerics are often of the lawful neutral alignment. Many Red wizards of Tallis worship Kossuth. After death, bodies of worshipers are cremated.

asmodeus Asmodeus
God of the Sun, The Yellow God, Keeper of the Eternal Sun
Lawful Neutral

Amaunator is the solar deity of order, the sun, law, and time. He is viewed as a harsh but fair deity, revered by many rulers, soldiers, and powerful wizards.



amaunator Amaunator
God of Indulgence, The Lord of the Ninth, Old Hoof and Horn, The Raging Fiend
Lawful Evil

Asmodeus is the god of sin and indulgence. An ever ambitious and careful creature, Asmodeus retains his position all through the Reckoning of Hell, unlike many of the other archdevils. Asmodeus is the undisputed master of the Nine Hells, commanding fear and respect from all those who occupied his realm. He works on a grand scale, carefully constructing insidious and inexplicable intrigues, manoeuvring the forces of wickedness like chess pieces on a board that encompasses all the planes. Asmodeus is depicted as the strongest, most cunning, and most handsome of all devils. Usually he appears as a handsome, dangerous thirteen-foot-tall human with lustrous skin and black hair, his crimson eyes shining with infernal power, his forehead crowned by a pair of small, sharp horns.

baphomet Baphomet
Prince of beasts and vengeance, Demon Lord of Minotaurs
Chaotic Evil

Baphomet is a demon lord who rules a layer of the Abyss called the Endless Maze. Baphomet has the appearance of a 12-foot-tall humanoid with a bull's head, a bovine tail, and broad, stubby hands and feet. His body is covered with coarse black hair. His horns curve downward and outward. He wields a giant bardiche. Baphomet can spit out gouts of unholy water. Baphomet's realm of the Endless Maze is the 600th layer of the Abyss, supposedly infinite in size. Here, Baphomet dwells in his palace, the Lyktion, and spends his time creating various new demonic breeds in his infamous Tower of Science. Some of his more successful creations are the goristroi, the bulezaus, the ghours, and more recently, the feral ankashars.

eldath Eldath
Goddess of Peace, Mother Guardian of Groves, The Quiet Ones
Neutral good

Eldath is a lake spirit who acts as the guardian of groves and watersheds, her presence is felt wherever there is calm. She is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that cannot be broken. Eldath protects rivers, streams, and druids' groves; her dogma is pacifistic, and her followers only resort to violence in defence of themselves, of their friends and loved ones, and of pools and groves. She is regarded as a goddess of serenity, comfort, and healing. Any waters blessed by her are known to cure sickness and madness. They can also calm the dying, giving them peace and a natural passing. Many rural communities have a designated pond or glade which serves as a holy site for local parishioners.

gond Gond
God of Craft, Holy Maker of All Things, Wonderbringer
Neutral

Gond, the Lord of All Smiths, is an intermediate deity of craft and smithwork, whose faith is the state religion of Bognarite in Krugmorte. The church of Gond is tolerated across Khartheon and members are found in both good and evil aligned human populations. He has an increasing following in rock gnome and dwarven communities.



grumbar Grumbar
God of Earth, Earthlord, King of the Land Below the Roots
Neutral

Grumbar is the elemental embodiment of earth. He is one of the four elemental deities worshiped in Khartheon. Grumbar, like the other elemental deities has a minimum of followers in Khartheon, and he cares little for most of those worshipers, as his power comes from the many elemental devotees in the Elemental Plane of Earth. It was recently uncovered that Grumbar was not a proper deity at all, but rather a primordial. Nonetheless, he retains worshipers and has power equivalent to that of a god. The church of Grumbar was organized into small sects known as Holds, each comprising seven clerics, seven monks, and seven rangers and as many laity as could be supported. Those who follow the Earthlord could often be found in public preaching against evils of boarding ships and setting sail to uncharted lands, preferring exploration on the continent of Khartheon.

Mielikki Mielikki
Goddess of forests, The Forest Queen, The Supreme Ranger
Neutral Good

Mielikki is the neutral good goddess of autumn, druids, dryads, forests, forest creatures and rangers. Her symbol is a gold-horned, blue-eyed unicorn's head facing left. She resides in the Grove of the Unicorns, located within the House of Nature. The clergy of Mielikki includes clerics, druids and rangers. Generally, druids of Mielikki take on the abilities of rangers, including the ability to wear all kinds of armour usable by rangers, including metal armour (unlike other druids who were not allowed to wear metal armour). Divine spellcasters following Mielikki pray for spells in either the morning or evening, but are required to observe both events. Once a month, clerics and druids are required to perform the Song of Trees, calling forth a dryad or treant and perform odd jobs for it for a day. Mielikkians also hold the equinoxes and solstices as holy days, called the Four Feasts.

Talos Talos
God of Storms, The Destroyer, The Storm Lord
Chaotic evil

Talos is the Khartheon greater deity of storms and destruction. His dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they might. His followers are known as Talassans. Talos appears as a broad shouldered, bearded man with one good eye. He wears half-plate armour over black leather, and black leather gloves. His empty eye socket is filled with whirling stars and covered with a dark eye patch. When he appear in Khartheon, he often takes the form of a dusky skinned, turbaned genie rising out of a sandstorm. Talos' divine realm is named the Towers of Ruin, the Screaming Towers or the Towers at the Heart of the Winds, as it was always surrounded a mighty howling whirlwind. The church of Talos is small by the standards of a greater deity, and his followers are fanatical in their love of destruction. Priests of Talos are fond of extorting sailors and farmers, threatening that Talos would bring destructive storms upon them if they did not placate the angry god.

Tempus Tempus
God of War, Foehammer, Lord of Battles
Neutral

Tempus is the god of war; his dogma is primarily concerned with honourable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes. Tempus is served by the Red Knight, deity of strategy and war planning.



Umberlee Umberlee
Goddess of anger, wrath, storms and tidal waves, The Wavemother
Chaotic evil

Umberlee is the evil sea goddess. She is most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. She controls the harshness of the sea while revelling in her own power and is not hesitant to drown people, if she so pleased. She is known as a particularly malicious, petty and vain deity. Acting on her turbulent whims when making deals with mortals. She is quite greedy for power and hungry for the flattery of others. The Queen of the Depths was responsible for the creation of weresharks within the Realms.

Waukeen Waukeen
Godess of Trade, Liberty's Maiden, the Golden Lady
Neutral

Waukeen is a lesser deity known as the Merchant's Friend, Liberty's Maiden, and the Golden Lady. Her portfolio includes everything related to commerce and the accumulation of wealth through free and fair trade, as well as the beneficial use of wealth to improve civilization. Those that venerate and appease her include merchants from lowly peddlers to the wealthy owners of trading companies, investors, accountants, entrepreneurs, caravan guides, warehouse owners, philanthropists, deal-makers, moneylenders, and so on. Waukeen is also the goddess of illicit trade and the patron of many smugglers, fences, black marketeers, and "businessmen" on the shady side of commerce. Collectively, her worshipers are known as Waukeenar. She is portrayed as a slender, young woman with long, lustrous golden hair; always splendidly dressed. Some depictions include a pair of golden lions resting at her feet.

Silvanus Silvanus
God of nature and forests, Treefathery
True Neutral

Silvanus, the Forest Father is the god of wild nature and druids, one of the most prominent and eldest deities in Khartheon, and the wilder counterpart to Grumbar the god of earth. His worshipers protect places of nature from the encroachment of civilization with vigour and are implacable foes of industrious peoples. Silvanus is most commonly worshipped by druids. His role within the cosmology is defined as:
Mielikki and Eldath serve Silvanus, and their priests (if such individuals value their deity's favour above mortal feelings and conflicts) work together to further common goals, and Chauntea and Lathander work together, and often do so in alliance with Silvanus and his gods ... against The Gods of Fury.

Red Knight The Red Knight
Goddess of Strategy, Grandmaster of the Lanceboard, Crimson General
Lawful Neutral

The Red Knight or the Lady of Strategy, is the deity of strategy and battle tactics. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favourable outcome. Her symbol is a red knight−errant chess piece with stars for eyes. She is worshipped by generals, tacticians, lawful−minded warriors and paladins alike. Clerics of the Red Knight, or "holy strategists", pray for their spells at night before sleeping to prepare for the next day. In addition to observing the holy days of the church of Tempus, the church of the Red Knight, the "Red Fellowship", has two important holy days of its own:
Midwinter Day − On Midwinter Day the Red Fellowship observed the Retreat. This solemn ceremony consisted of an assembly wherein the clergy discussed the previous year's campaigns. Strategies were discussed, battles analysed, and the accumulated lore integrated into the church's teachings.
The Queen's Gambit − On the 1st of Tarsakh, the clergy of the Red Knight held an annual festival called the Queens Gambit. During this day−long extravaganza, the Red Fellowship unwound with feasting and gaming. Day−long tournaments of chess (also known as lanceboard, hence the Red Knights second title, "Grandmaster of the Lanceboard") were held, with the tournament victors receiving recognition, titles.

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Written by Sam Beadle and Mat Smith
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